Return to start page
AThirdPersonCamera
Adds a dynamic third person camera to the game. Its main purpose is to enable the user a highly configurable camera without the usual limitations of third person cameras. Using this camera you can basically use any kind of terrain on your map without caring about the cam falling below the terrain or clipping parts of the terrain. Note that you have to initialize AArrowKeys before initializing this struct.
Core/Interface/Struct Third Person Camera.j
AStructCoreInterfaceThirdPersonCamera
-
No
-
-
-
-
-
-
onDestroy
-
-
-