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AThirdPersonCamera

Description

Adds a dynamic third person camera to the game. Its main purpose is to enable the user a highly configurable camera without the usual limitations of third person cameras. Using this camera you can basically use any kind of terrain on your map without caring about the cam falling below the terrain or clipping parts of the terrain. Note that you have to initialize AArrowKeys before initializing this struct.

Source File

Core/Interface/Struct Third Person Camera.j

Library

AStructCoreInterfaceThirdPersonCamera

Scope

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Private

No

Members

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Implementations

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Methods

Size

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Extensions

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Child Structs

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Constructor

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Destructor

onDestroy

Initializer

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Inherited Members

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Inherited Methods

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